Character Controls

Character Controls

Brief overview of the animation controls.

Rig - Under the Hood.

Rig - Under the Hood.

This flashy mess is all that drives this character, as a rule of thumb, the colors of the helpers and bones is related to the features.

Blue: FK, Orange: IK, Green: Right side, Purple: Left side. Other colors are for their own features.

Export Skeleton

Export Skeleton

This is the skeleton that is exported to the engine, it is constrained to the rest of the rig to prevent conflicts, it holds the character skin and also doubles as a Motion Capture rig. I can pull the Motion Builder data from this rig and reapply it to the controllers.

Effects - Shaders

Effects - Shaders

A few of the effects that were required for the game.

A "myhthical dissolve" when the player would die and respawn at the last checkpoint.

A frost that would gradually cover the player when it would go through blizzard areas.