What is Legacy of Kain: Soul Reaver?
Soul Reaver was originally the second game in the cult series Legacy of Kain released in 1999 on PC and Playstation developed by Crystal Dynamics.
This project is our re-imagining of a portion of that game. It has been produced in 7 weeks total by a team of 14 of various trades.
My share of the work:
My tasks for this project were varied, but mostly consisted of:
Basic player mechanics and world interactions.
Specific camera behaviors.
A shader system that support specific alterations on the world switch and per-world-state vertex painting palettes for effects.
Modifications to the 3ds Max standard biped for additional limbs and physics support in engine.
General Technical support for both the level art team and animation team.
While as someone usually focused on Rigging/Animation, our needs for this project were simple enough that we saw no need for fully featured custom bipeds in our pipeline, but rather small cosmetic alterations on the 3ds Max biped such as facial features support, extra limbs and NVIDIA Apex cloth setups. This way we ensured the animators would have as much time as possible to polish for such a time-restricted project. I coordinated with the character modelers for our needs and proceeded to skin the final meshes and did the entire integration process as well as physical asset setup.