What is Ascension?
Ascension is the result of 12 weeks of production, through a collaboration of NAD and UQAC students to produce a playable vertical slice of a game based on mechanics designed the previous semester.
Ascension is a technical platforming title where the player must navigate hazardous fantasy environments to reach the top of the mountain, and possibly reach Valhalla.
My share of the work:
My tasks for this project were varied, but mostly consisted of:
- Custom rig for the player character.
- Dynamic shader system for Death and Cinematic elements.
- Physics setup for the character as well as the clothing simulation.
- Rigging and animation of multiple props.
The biggest challenge I faced on this project was to handle the character dynamic features. It was a great learning experience in Unreal 4's handling of them on a custom rig specifically, as the documentation was sparse and it involved a lot of trial and error. I am happy to report that getting my hands dirty in this matter did pay off!
Animation tests.
Those tests were my own creation, they have been used to debug the rig and test a few features.
The Team:
Animators
Antoine Demers
Vanessa Roy
Character Artist
Raphaëlle Deslandes
Concept Art
Raphaëlle Deslandes
Level Designer
Janick Fortin
Joëlle Landry
Game Designer
Guillaume Couture
Level Artists
François Grégoire
Weidi Kang
Miguel Hernandez
Louis-Michel Lebeau
Leo Ferland-Dallaire
Nabil El Biad
Technical Animator
Gabrielle Marcheterre
Programming
Frédéric Bolduc
Mikaël Senneville
Bernard Audebert
Alexis Lessard